

The most striking and profound aspect of this game comes through the silent storytelling through the actions of the player. This game is a huge debating tool in discussing if games can be considered art and we are here to tell you why in our review of Shadow of the Colossus. Then the horse riding through vast open areas wouldn’t be unlike games within The Legend Of Zelda series. The combat and climbing aspects are somewhat like the Uncharted series. However, if were to draw comparisons, the art style would be much like Ico or The last Guardian.

This game plays unlike any other in truth. We are of course, referring to the wonderful Shadow of the Colossus However, it was in 2005 that they would create what is still to this day, their magnum opus. Team Ico were a studio renowned for creating experiences like this as the had none with Ico. However, there were few studios that had the nerve to step out of the box and create something truly conceptual and unique. Developers were providing games that were elevating every existing genre. In an era where the PS2 was the mac-daddy of all consoles, iconic games were flying off the shelves left and right.
